Mobile Performance problems . game runs at 5-7 fps on samsung galaxy s6 and s5 . Tried everything what is written on unreal performance guideline
,
Does this happen on the Samsung Galaxy S6/S5’s when you’re pushing a regular template from Epic Games Launcher on it? Or does this only happen with your project? What happens with Tappy Chicken? If this happens only with your project, are you by any using particle systems, high polygons or cinematics? Please provide additional information so we can try to figure out what’s going on.
Thanks!
Hey,
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
Thank you!