Due to Australia being so far behind on internet speeds, it’ll be a few days before I have it uploaded. Once you get the project you can switch the game state in the game instance blueprint so that it can start in the menu or in game.
In meantime I found that my water was missing because Depth Fade returns 0 on the phone, so I just fixed it with a feature level switch.
Also ever since I stopped using metal, my gui has lines of pixels around the edges (where it would normally be transparent), it’s as if the alpha is opaque beyond the UV space and then bleeds along the edges. Trying different compression methods on the textures doesn’t fix the issue.