Mobile materials bugged

Update

So this deserves an update after it’s mention on the twitch stream:

I am still using an IPhone 5s for testing.

Texture clamping persists on an odd selection of my textures, I can’t seem to find a common setting or type, regardless, is frustrating having > ES2 working perfectly and having a clamped nightmare on my mobile, the preview seems to tile the textures properly though. So perhaps it’s something to do with the IPhone.

My water shader material disappears on the IPhone too, Its made up of panning normals and is translucent > ES2 which uses the Depth Fade function; Depth Fade doesn’t work on ES2 leaving it fulling opaque in the mobile preview.

In the case of widgets, I can deal with the SCurve of them but the big issue is just more inconsistency of items in my menu disappearing on mobile. An example is a button with a text child; the button brush disappears and the text stays, I printed the alpha, visibility ect. of anything associated with the button and the numbers were what they should be. After I added another section to my menu, the same thing happened to a Border widget, and when I checked the button again… it’s now visible all of a sudden.

These widgets all use animations and the mobile preview also shows the missing elements.