Mobile Material Texture Resolution Problem

Landscapes on mobile:

Component sizes larger than 128x128 vertices are not supported, for example 127x127 quads with 2x2 subsections. Larger component sizes would require more than 65536 vertices in a vertex buffer, which will overflow the 16-bit index values. Attempting to use a larger size will cause rendering corruption. In this situation, setting MobileLodBias=1 will solve the problem as it reduces the number of vertices in the component.

That was causing the disruption :wink:

Maybe this “disruption” should be visible in the mobile previewer as well?

Edit2: Maybe it has also do with scaling of the texture coordinates. Not sure if this max component thing is still valid.