This solution fixed the issue I was having with the pixelated landscape texture, but now I have another issue: The landscape texture shifts as the player moves around.
This is due to the fact that I scale up the texture using the TextureCoordinate node, either by using the UV tiling option or by using a multiply, either way the effects are the same, the texture shifts as the player moves around.
Is there any way to scale up the texture in the material editor while using Custom UVs without incurring this problem?
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