hey everyone iam wondering how do you properly light a mobile scene without using so many lights.I read somewhere that you bake the lighting but iam not sure how you do that.So do i place lights and bake than remove them?i read the documentation but still not sure.and how do i get a movable light to work?it works on the mobile preview but not on my iPhone 6s plus.
Hi there,
Usually, on your scene, you put a light (example ‘Point Light’) - set it to static, then build lighting. Don’t remove the light after building it thou. Do take note that these ‘static’ lighting will not cast any dynamic shadows. It will only ‘light’ the scene.
Movable point light is supported but limited in mobile, but I personally haven’t tested it.
oh ok i see thanks.