Just to add on this…
Even when it use texture with the inputs or even texture atlases so to have only 3 base color textures and all other set to none. Even then it cannot paint more than 3 layers on each landscape component…
Which could only work if i subdivided the landscape = add more components which i can add more paint detail but this made the performance laggy…
Is there any solution to this? Or we are capped and we should use meshes to overcome this limitation?
Thnx;-)