Mobile Issue: Default camera appears before the player when using Open Level.

Hello! I’m facing a specific problem on Mobile (Android) when switching maps using Open Level.

:check_mark: Problem Description

When I’m in the main menu (Level A) and click Start Game, the game opens Level B (gameplay).

However, on mobile only, the following occurs:

Before the player spawns, for 1 frame, the default Unreal camera appears (a view close to the ground/origin of the map).

Immediately after, the correct player camera appears normally.

This problem does not occur when starting the game directly in the gameplay level.

It only happens when I switch levels using Open Level from the menu.

In the video shown, in the first one I left the default pawn class with the topdownCharacter and in the second one I left none.

demonstration video

I believe this isn’t a problem, because if you create a new project and run it in mobile mode using open-level development, this will already happen. Would it be a delay because it’s mobile? I’d like someone to explain this to me.