Hello, I’m working on a simple scene for Oculus Quest 2.
Unfortunately I have to use “Mobile HDR” option enabled, since I have to use Planar Reflections in my Oculus Quest 2 app.
The big problem is that with this option enableb my scene, in Oculus Quest, get totally dark, no matter the exposure value in post process volume.
Please, is there any work around to use “Mobile HDR” that I’m missing?
Many thanks!
Something similar that happened to me was that when enabling Mobile HDR a specific Android phone (or possibly family of SOCs, didn’t get that deep into testing) stopped showing the scene, just everything black with UI on top, or sometimes the scene was all pink and corrupted on the screen.
Solved the issue by trial and error by changing MSAA from x8 to x4
Hope it helps, cheers!
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Did you ever solve this?
No, just not using planar reflection at all…