I have an important question to ask. What are the main aspects that I need to focus on creating a mobile game visual porotype to show investors and game publishers. I am currently using the unreal engine’s free environments and placed characters in the environment to represent enemies that follow the player’s character. I am thinking about adding an attack for both the enemy characters and the character the player plays and have enemy characters die when hit by the players character. I may even put in a HUD, but I do not have much drawing skills so that will be a little difficult. I could have a visual prototype of how the HUD would look like or at least display it. I just would like great info of how to create a visual porotype off my game and not work too hard on things I do not need to worry about, any information will help. Thanks.