what about initializing it first ? I’ve just done a setup for you and it works like a charme. Only Altitute and Vert.Accuracy are 0, maybe a local problem on mine. I do a retest without explizit permissions then i share.
what exactly are your problems?
Give it a try - no need for special permissions when launching via ue or deploying via adb, for shipping I’m not shure - I think you should use the “fine” once, they include the others.
Uploaded APK to mediafire for quick test.
Strange…have you used my project and compiled it? Maybe it’s a setting or plugin in mine which makes it work. Does a
adb logcat UE4 *:S
Show anything useful? Have you connected your phone and tried “run” from the engine? Then it should build the correct version for your phone automatically.
Sorry, just starting with this android stuff ^^
If you like, give me your project and I test with it
adb is part of the android sdk which you should have installed. Search for adb.exe it is inside of platform-tools folder. Adb is the backend to communicate with a USB (or wifi) connected phone WHICH NEEDS TO BE IN DEVELOPMENT MODE (just Google it)
adb logcat gives you all the syslog messages from your phone! With my above filter you see only UE related messages.
After you ve connected your phone in developing mode to pc, you can run your game directly from the editor! Try this.it makes your life easier and faster
Will have a look at your project when back on pc
sometime things can be simple. Have never thought about that, because if you don’t enable the plug in I was sure you won’t get the BP nodes-which you have mystery
Do you get values for altitude and the vert accuracy? These are always 0 on my phone
I would love to see epic integrating the magnetometer/compass, this is what I m waiting for.