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[Mobile]Checking for Touch and Drag to multiple points?

Regarding Topic Title: English is not my native language. :confused:

Dear UE4 Community,

I finally had the chance to purchase UE4. Thank you Epic, for adding PayPal.

Anyway,

I am preparing to work on a small 2.5 D Side-Scroller Mobile Game with a good friend of mine. I sat down for hours now checking out the Blueprint System, but I am stuck (and clueless) with getting something working.

We want to have runes in our game, which you have to re-paint with your fingers, in a manner, to destroy the obstacle, where the rune is painted on.

Now, the thing is:

We want the player to have to start touching the start point of the rune and follow the lines to each other point of the rune (each rune has 5 points) to be able to paint it.

Here an Image to show you rune examples:

180c1199d0ba696201eb2db018ca877d5dfd244e.png

The bigger point is always the starting point and from there, you have to go to the other points in order without releasing the finger from the touch device.

Can I achieve this only using Blueprints? If yes, which approach would I have to take? Maybe with an invisible box which is being dragged and dropped?

Greetings,

Maxunit

PS: I am using Tappy Chicken as a “Base of Operations”.

Still trying to figure it out, my brain starts to hurt ^^.

If anyone can help out, I would be greatful :slight_smile: