I have been trying to get a button and Virtual Joystick working together, and it just doesn’t behave as I expect.
Basically I just want a Left Virtual Joystick to move around and 2 buttons on the right to attack, or block.
I made my own Touch Interface Setup and I tried modifying the Left Virtual Joystick that was in the Engine Content.
It seems like no matter what I do I can’t get the button to do what I want it to. The crazy thing is that when I create a
custom “Touch Interface Setup” it wants to behave exactly like the virtual joystick. I can bind it to whatever
“Main Input Key” or “Alt Input Key” I want to execute my attack function and it completely ignores what key I set
and just keeps behaving like a virtual joystick.
I found a few threads on UE4 answers but no concrete solution. I also saw a few threads about how you can create
buttons with UMG but then I read that UMG doesn’t support axis mapping. So I could have buttons but then maybe
I lose the joystick which is a nice feature.
It seems like a common enough issue, but I am not really able to find a simple answer for it.
Can anybody point me in the right direction??