I have been told that Epic plans on addressing the packaging size in version 4.8
I would just like to bring it to your attention that build sizes have been increasing.
For example the same game IPA as a file file size is 51mb in version 4.3 and a file size of 91mb in version 4.7p8
That is a substantial amount of MB’s
Now on IOS this isnt that much of an issue.
But on android its a major set back. Literally taking away income from our pockets.
I have requested some clarification regarding this matter here https://answers.unrealengine.com/questions/173838/dlc-support-clarification-please.html which touches on the DLC support.
I also requested if Epic or someone in the community can clarify how to do something like this http://www.exoa.fr/tutorial-unity-4-apk-splitting-google-play-obb/
Information regarding this could literally be the difference between eating and not eating at the end of each month.