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Mobile Build sizes are getting bigger with every release.

Hi.

I have been told that Epic plans on addressing the packaging size in version 4.8
I would just like to bring it to your attention that build sizes have been increasing.

For example the same game IPA as a file file size is 51mb in version 4.3 and a file size of 91mb in version 4.7p8
That is a substantial amount of MB’s

Now on IOS this isnt that much of an issue.
But on android its a major set back. Literally taking away income from our pockets.

I have requested some clarification regarding this matter here https://answers.unrealengine.com/questions/173838/dlc-support-clarification-please.html which touches on the DLC support.
I also requested if Epic or someone in the community can clarify how to do something like this http://www.exoa.fr/tutorial-unity-4-apk-splitting-google-play-obb/

Information regarding this could literally be the difference between eating and not eating at the end of each month.

https://answers.unrealengine.com/questions/20685/licensing-android-package.html
https://answers.unrealengine.com/questions/97901/obb-extension-to-googleplay.html

Looking at those it appears this is something that is currently not supported.
I am then assuming the DLC support trello ticket is only relevant to PC / Mac / Linux builds.

Clarification would be really appreciated.

i have a project that packaged for iOS at 83mb in 4.7.6 I’ve just packaged the same project in 4.8 and its 126mb. also the packed game will not launch on the device.