Hello everyone. I developed a game using UE 5.6. The game is optimized for Android mobile platform. The game is simple: we have a ball and using an impulse is possible to move the ball. Baked lighting is used, no lighting objects in the scene, I’m using only emissive materials. I used different optimizations following best practices. I’m using a smooth framerate 30-60 with substepping. I also tried to execute the game with a fixed 30 FPS but the problem persists. Now the game works perfectly on Huawei device (M2007J3SG Model) but on a Samsung (S20 FE), in a random way, I experiment a screen tearing / micro-stutter problem. Using statistics I see that I have a regular peak in Frame e Game when the problem happens in Samsung Device. Can anyone guess what the problem might be? Thank you very much in advance.