Scope of the prototype:
Networking for 2-4 players (testing purposes only)
Lobby for character selection
All attributes (health, etc…)
All skill types (skill shots, point and click abilities, area effect, etc…)
Two characters to select in the lobby
Sandbox settings (gain levels instantly with a button press, gain gold instantly with a button press)
What it would not include
Basically think of it as a playable game of DOTA/LOL if there was no map, no win conditions, basic placeholder graphics and just a flat plane sandbox to brawl in and test things. Oh, and it would be Sci Fi.
I’ve had a look at the MOBA starter kit for UDK and that seems to have everything that would be needed (except networking?). After porting that it would be a matter of customising to match my game. Prefer to pay for concrete milestones. I have a detailed GDD (a lot of which would not be required in the prototype) so it should be pretty easy to come up with some milestones that are very specific, which I would prefer.
GameDev-DR: I took a look at what they were doing and I think it’s probably a long way off what I’m looking to do. Mine is more of a traditional MOBA with subtle tweaks rather than something trying to find a new genre. I’m only doing this as a hobby that scratches the creation itch. Not looking to make money from it.