I’m looking for someone who has experience with the Steamworks SDK, whether that’s in Unreal or not (though UE4 is highly preferred). You’ll be working side-by-side with my one of my on-staff programmers to architect out our “launcher”; as in, everything outside the actual match itself and I want to make sure we do this the best way possible. We are a MOBA game, so things like a shop, champion select, starting game, etc. I’d prefer you have experience with already rolling out a Steam game in UE4 and are familiar with the SDK enough where you’re not learning at the same time my guy is.
This is a paid position either flat fee or hourly depending on what we think it will take.
You can contact me:
Skype (preferred): CThomlison