i’m following this official instructions
they say
“If you want to switch between multiple Playable Characters in your game or you have a situation where you want a Character to enter and control a Vehicle (car, plane, tank, etc.) or other Pawn that has unique controls (like a mounted machine gun a player can control), you will want to take Possession of the Character or Pawn in order to pass input information to it.”
this is exactly what i need
If the camera is attached to the character, spring arm or not, it will move with them.
of course, obviously, because its attached
but, can i detach spring_arm with a camera from possessed character, and attach it to camera_pawn to operate?
I follow both of these video tutorials, and have mixed results and feelings about this.
Movement, which i got for selected units, is much worse, then movement of possessed character with enhanced input actions.
This logic of Posession works fine.
Selected units is slowly rotate to the point, where they need to go, before they start moving, what is drastically dysfunctional, when mouse button is held and cursor is moving - unit just rotate at one place, mostly.
Second, units lost an animation of movement, they just slide, same time possessed character works completely fine.
This logic, from RTS-style picking units tutorial, works much worse.
Then, i find a kinda strange, why i need to use this crutch method, instead of default “Possession” instrument, which is work fine and official explanations about it says it is what i need.
Is it really right thing to do and the only way? I’ll better stick to Possession.