MNSI - Adding Sound To Physics - V1.0

I’ve refrained from posting for too long. But I hope it was worth it; The Basic Sound Set is done. The only thing left to do is write all the documentation and record all the tutorials.

Also after another round of optimization,


I can run this plugin on 200 objects all interacting with each other at just a 5ms game unit increase.
5ms is a lot. But so are 200 objects. Turning off rolling and friction sound can help a user get even faster sounds.

Ideal case, debris and unimportant objects have no reason to have friction and rolling sounds, so those can be individually turned off from the plugin’s optimization panel.

More on that later.