More updates on the plugin;
It can now differentiate angular versus linear motion of bodies.
Useful if you imagine a car tyre’s sounds when it’s rolling along normally and the sudden screeching if its angular velocity drops but it keeps moving forward for a bit trying to come to a halt.
Since I want to post updated every weekend, this also means I don’t get to not have bugs So you also get to see it bugging out when the physics prop is moved via some other means. It still thinks it’s rollin. Nothing that can’t be solved though. Next week I’ll turn the friction function into a more relativistic version and all my problems will be gone.