There are a lot of posts regarding big maps and UE4. However, some say World Composition is best for big maps (say, uncharted?) for singleplayer, since on multiplayer it could get ‘tedious’, but possible.
So, we have pretty clear that if we’re doing a mmorph with a big map, we should be cautious with culling, and all that. However, this game is not in first person view, its more like a top down view, so culling distance will be very veery minimal/small.
I just wanted to ask if just 1 big level (landscape, 10x10km?) would cause troubles, like delays, crashing or anything related with network bandwidth, taking into considerating that its a topdown view game, diablo1-3 style… or you would go with a world composition [level streaming] ?