Agentleo
(Agentleo)
April 17, 2014, 11:18pm
10
MMO is technically Massive Multiplayer Online. Not a shortened name for MMORPG. Because RPG would describe the genre of the game. Like for example MMOFPS, MMORTS, etc. But MMO alone by technical understanding would be any game online with many many players. The number of players online needed to make it MMO is not really specific but should consist of thousands I would imagine. Making an MMORPG would be crazy because you need quests, rewards, AI, NPC’s, a large world, and so on. But a FPS lobby based MMO like Crossfire is just simple maps with MP modes and one AI mode. A much dumbed down type of MMO in terms of work both coding and art side.
Games like Halo 3 would be classified as MMO if they wanted to be. They would follow under Massive Multiplayer Online. We cannot ignore the technical fact that MMO spelled out is Massive Multiplayer Online. I am aware many people do not break it down this much but facts are facts.
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Answer this question using logic.**
If my FPS for example has 2 million players online at once or atleast a few hundred thousand and they were all connected and could chat through game and such. Play each other in MP modes. is this not again technically considered a Massive Multiplayer Online game?
Just something to think over, forget the standardized use of the term MMO and think of the actual logic in those 3 letters.
In your example those players are not simultaneously connected to one single game world . This is one of primary things one would look for in a MMO. Also I am confused of your goal in this thread unless it was just a food for thought subject.