MMO Starter Kit

I would absolutely love registration built into the launcher …

I have to kinda agree Jmandawg. It seems like it would have a cleaner flow… Any word on this CS?

The launcher update is very welcome. Hopefully with the 4.11 update?
I hope it will be multiplatform too.

Code Spartan has said the launcher update will be out for 4.11 I know he is busy with PG, but, I am hoping since there is such a large gap until 4.11 comes out that the MMO kit will have more than just the launcher as the update.

I know that CS said in the first page or two of this thread he wanted the kit to be a MMO clone of WOW. I hope we see more features to mirror WOW.

Do you have any idea of how many people worked on that game for over a decade?
If converted to a single developer effort, you’re looking at more than 600 years of work. Good luck having a clone of that.

A launcher that works in OSX and Win would open for us and CS to distribute to OSX and winm folks

Multiplatform Launcher please!!!

LOL… I think we have a really nice start to that clone. And I didn’t say I wanted a clone, CS said it was his goal. LOL … I would like to see more meat added to the MMOKit though. Combat system… how ever simple… for both single player and group… a couple other things have been asked for that CS has said “that is more your game specific” but… IMHO they were part of that clone he mentioned.

On another level, because I have no programmer abilities, I’d like to see more parts added to the MMOkit, so I can try and mod it to something closer to what I want. But, again, I am not making a game for the masses…

Tarly (CS fanboy)

First of all, I don’t intend the kit to be a tool to make clones of WoW. I want the demo to have more and more features of WoW, since it’s the game most people are familiar with. Since then, I’ve added equipment, quests and abilities/hotbar, which are indeed present in WoW. However, it’s possible to make a completely different game, a sandbox game or a 2d game.

The strongest part of the kit is not in gameplay mechanics but in database connection, login/registration, global chat/party server, etc.

The mechanics of WoW (vertical slice without all the levels and models) would take much less time. Also, each year it takes less time to create a game, the indie games that are coming out nowadays could only be made by AAA in the 90s.

Sorry CS… I saw this on page one… and I thought it meant you were shooting for a WOW like clone…

MY BAD! :slight_smile:

VaRestPlugin dosn’t work on 4.10.4 (O.o)

Thank you Code for the Kick player Function :slight_smile:

So Im making a Select Character scene, but when I click on the character it clicks through and onto the landscape… ← Ignore this I got it to work

It was the Collision data on the objects and the landscape I had to change…

Unreal Engine beats out WoW in graphics in the first place. Players are attracted to what they see wayyyy before gameplay. Code Spartans setup is more than capable enough to build something greater than WoW.

To be honest though, Im talking to another name in the unreal engine community that is in the process of creating a multiplayer set up similar to Code Spartan. After he builds a tutorial I will be working with him to integrate more modern features, as I too plan to make an open would game.

I will likely be creating a thread as an introduction to this guys setup. I have tested it with him multiple times on both his host machine a vps much much weaker than softlayer. On a side note you guys ought to learn character development, otherwise it pretty much leaves you at square one no matter whos multiplayer set up you use. WoW characters aint nothin special.

Are you referring to EMOS or another endeavor?

Not familiar with the name EMOS. Is that another project?

Edit: just looked at it. No this is totally different. The guy I’m working with already has many necessary features implemented. Most of which deal with the network portion. He basically wants everyone to have a basic plan of attack in regards to online multiplayer in Ue4, as well as the ability to change the game with little effort.

I simply plan to add an addition to this set up where I add on popular mechanics, such as “lock on” + (dodging out of another players lock on), random level streaming (Minecraft), and combo creation where players can personalize their own melee attacks. I’m more of a competitive play pvp person. I believe games should actually require mental skill and reaction time, not 100% hand eye coordination.

Could you specify what you mean by “necessary features”? If it’s going to enable MMORPGs, such as the MMO-Starter Kit does, then it will need to provide a range of functionality that other sorts of games don’t need.

Hi,

I’ve tested it with 4.10.4 and it works fine for me. Please contact me on Skype with some info about when you’re getting this error so that we could fix it.

I can’t see the document. Is there anyone can tell me how to install it. Thank you.

I can’t see the document. Is there anyone can help me how to install it. Thank you so much.

Features like inventory, character creation, ans skill trees. The main feature i think worth mentioning is reliability. Everything works over the internet painlessly

Here’s the link to the latest documentation: https://docs.google.com/document/d/15FN36rV7vObqzy8zLnfCHAu-mtMBY8lx-0TK_RCFsz8/pub

You can also add me on Skype () if further questions arise :slight_smile: