tyvm for the clarification, i will correct it pronto.
Wow simply amazing how it works when you have the correct source. lol
thanks CS
Hey Code Spartan,
I tried to download the latest version from my purchase link but it only comes up as MmoKit_4_27_2.zip
I had been waiting on the update for UE5.
Please advise.
**** update: I found the message up above and emailed to the original purchase email with my receipt number to get the link/discount code. ****
If anyone is getting the problem where the character name is displayed as âCharacterNameâ on screen when playing in editor, instead of their proper name, then to fix it open the blueprint BP_MMOPlayerState and in the function OnResponseCheckClient, change the values withint he Select node. Old values 1 and 0, new values 2 and 1. This corresponds to the ID in the characters database table.
After building UE5 from source and then building your MMOKit project, its possible to build a Linux version of the Chat Server and Dedicated Server using Visual Studio 2022 on Windows 10. Here is how I did it:
To build a Chat Server for Linux
Installed .NET6 SDK from Download .NET (Linux, macOS, and Windows)
I used the Upgrade Assistant to upgrade/port it to .NET6 which can build Linux-compatible programs written in .NET languages Overview of the .NET Upgrade Assistant - .NET Core | Microsoft Learn
After upgrading/porting I had to then build it for Linux with the command: dotnet publish -c release -r linux-x64 --self-contained
For other Linux flavours , just replace linux-x64 with a different RID string listed here: .NET Runtime Identifier (RID) catalog | Microsoft Learn
I then copied the files in the bin/Release/Net6.0/Linux-x64 folder to my CentOS Linux server
I created a new Linux user called unreal with : useradd unreal
Changed the password with passwd unreal
Moved the files to /home/unreal
Changed the ownership of the files to unreal:unreal with the command chown -R unreal:unreal mymmochatfolder
Changed the permission of MMOChatServer with chmod -R 700 mymmochatfolder/MMOChatServer
Copy the hostnames.ini file to your mymmochatfolder (be careful not to create a Linux textfile as using one will cause the Chat Server to no longer be able to get the guild data from the database which I think is due to how Linux uses a different character code for âend of lineâ).
Run the chat server in the background with ./MMOChatServer &
Note for : there were a few warnings when I created the Linux release of the Chat Server:
D:\Chat\Source>dotnet publish -c release -r linux-x64 --self-contained
Microsoft (R) Build Engine version 17.1.1+a02f73656 for .NET
Copyright (C) Microsoft Corporation. All rights reserved.
Determining projects to restore...
Restored D:\Chat\Source\MMOChatServer\MMOChatServer.csproj (in 31.99 sec).
D:\Chat\Source\MMOChatServer\Misc.cs(231,46): warning SYSLIB0014: 'WebRequest.Create(string)' is obsolete: 'WebRequest, HttpWebRequest, ServicePoint, and WebClient are obsolete. Use HttpClient instead.' [D:\Chat\Source\MMOChatServer\MMOChatServer.csproj]
MMOChatServer -> D:\Chat\Source\MMOChatServer\bin\Release\net6.0\linux-x64\MMOChatServer.dll
MMOChatServer -> D:\Chat\Source\MMOChatServer\bin\Release\net6.0\linux-x64\publish\
D:\Chat\Source>
To build a Dedicated Server for Linux
Install the Linux Cross-compile Toolchain, instructions here: Linux Development Requirements for Unreal Engine | Unreal Engine 5.0 Documentation
Then open your game project solution in VS2022 and (make sure the Solution Configuration is still set to Development Editor and Solution Platform is set to Win64).
Click Local Windows Debugger button or Debug > Start Debugging or press F5. Your project then opens in the UE5 Editor.
Then to go Platforms > Linux > MMOServer then Platforms > Linux > Package Project. This will produce a Linux Dedicated Server folder called LinuxServer in your Packaged folder that you can upload to your Linux server.
Ensure that you run the MMOServer as a user other than root. You should also use chown to change the ownership of your files to the chosen user and use chmod to add the executable permission to your MMOServer executable file and then run it in the background with the command
./MMOServer -log &
Not sure if anybody has ever noticed but the auto attacking is totally hackable clientside. Since the timer is on clientside and thus uses the clientside atk speed, the player can âeditâ his atk speed with something like cheatengine. Here is how i fixed it. It can be improved further but this is a good start.
I purchased it for UE4 back then and I have sent you an email today. Hope you can send me a link soon.
I just sent a discount code to someone today, but if it wasnât you, then I didnât receive your email. In that case, let me know the details of your order by PM here.
Hello
This is my first post here but I wanted to commend for the job done.
I just have a little problem with the GameUploader⌠My FTP is configured with TLS/SSL explicit encryption but it doesnât seem to workâŚ
The generation of hashes is going well but then I have an error 421 service not available, closing the control connection
How to do ? Are there additional variables to add in the .ini file
Thank you
Iâd need to replicate the issue. If you give me your FTP login/password, I can try to fiddle with the uploaderâs code. The uploader/launcher was written almost 8 years ago, so maybe it needs some SSL support, I donât know.
Thank you to CS for dealing fast with my issue
Hi @ that was me. Thanks
Sent you an email, Code
Realized that didnât sound rightâŚ
Hi, can you send a the link to @Namesis?Im working with him. He purchased the mmo starter kit a couple years ago and we need the mmochatserver sources to port it to Linux.
Thanks in advance.
I need an email from which the purchase was made, please.
Sent by PM.
Is the project still active?
New features arenât being added. I like it the way it is, in the sense that itâs a starter kit, not a complete mmo.
That said, Iâm working on a major overhaul.