MMO Starter Kit

Then how would other servers know the exact location of players on other servers?
The XY killzone & maximum size of a single map/server is 20km, go beyond that or even at the extremities you have precision issues, so I don’t think that would work & be that easy or epic would have already implemented it,

We already have culling ways with replication priority, same deal its just about the distance of a players from the origin of the world because moving the origin for one player would affect everybody without adding some sort of multi-coordinate overlapping system or store positions of players on separate server like most mmo’s

But now that I think about it even world of warcraft has a sort of loading feature when you switch continents, like if your ported to another zone it takes a bit, but it is really quick, also if you go by boat maybe the boat takes so long because it shifts you into a seamless loading zone where the other places load behind the scenes (which would be awesome if ue4 could do this as another work around)

Perhaps the auto reconnect to another server/map when getting to the killxy bounds method I mentioned can be implemented into this project, so it is more of a complete MMO solution, the best that we can get for now, that would make it a real mmo!