Its a beautiful thing to see the true multiplayer potential of ue4, fascinating how you set this test up! With the new world_max size of 20km on one map/server this is all coming together perfectly
Another question- The AI seem to be getting stuck, I guess they are pretty basic for now, theres no advanced stuff like doing traces or detection if your not in line of sight so they turn and navigate
This pic shows the AI getting stuck
http://i.imgur.com/5tTi18d.png
Will your project be able to use other AI for example if I follow an advanced tutorial or use another AI blueprint setup I can tie it in with yours easily?
Or will you provide a fully featured AI solution out of the box?
I know theres so much to be done in different areas, cant wait to see more!