MMO Starter Kit

@ Hey whats up. I’m new around here and just recently purchased the mmokit. Currently im having an issue with auto retaliation. If i have say 5 aggro bandits on me (red guy) and line them up, sometimes it will go to the next target, other times it wont. I dont really know whats going wrong but its not always retaliating so my character will just sit there being hit while not retaliating. I even tried a fresh mmokit install and it still does it. Can you please look into this?
On 1 test it successfully killed all 5 red guys but not 1 orange guy i happened to hit before stopping to test it.
On another test it retaliated after the first kill (so 2nd target) then no more (3 other npcs were left attacking me constantly while i just stood there).

edit: I think it may have something to do with the dead bodies on the ground. I’ve noticed twice in a row it didnt attack my final target (5th guy) and i started backing up and the guy wasnt running after me (he was stuck on the dead bodys on ground). If i had to guess, id say it was going to retarget to nearest AI but the dead body somehow cancels it out.
(re-edit regarding above) - i changed the dissapear to 0.1 and it still ends up stopping the auto attack, along with the occasional error of:
Blueprint Runtime Error: “Accessed None trying to read property CurrentTarget”. Blueprint: BP_MMOCharacter Function: Execute Ubergraph BP MMOCharacter Graph: EventGraph Node: Branch )

(Additional re-edit) - after literally 4 hours of testing everything i can, i have determined the following:
*Changing ‘Pawn’ collision in the AI collision sphere to ‘ignore’ so that the AI arent being blocked and can run through each other has fixed nothing. It still randomly stops attacking/retargetting even tho i still have AI on me
*Hitting all 5 AI in a round robin style changed nothing (was thinking maybe there is an aggro number somewhere and once its down to 0 the system stops auto-retargetting to the Ai in question with 0 aggro on my own character, or something like that).
*Tried messing all around with collision for Mesh and the capsule component made no difference when it comes to retargeting. I tried so many mix and matches for both and didnt get the results i was hoping for.
*Tried adding in a collision trace on AI death inside the ‘Capsule Component’ to change ‘Pawn’ to ‘Ignore’ so that npc’s can run through a dead guy but that didnt change anything, its almost like the nameplates have their own collision or something. I just might need to test more on this one.

Issue #2: No loot particle effects are spawning anywhere on dead bodies. Not sure if this is intentional? I found the little segment of code (BP) and it looks like it would be fine but im not seeing any particle effects at all :frowning:

Issue #3: When i added my doll map over into my main map, my FPS dropped from 60+ to low 40’s. If i make it invisible in the editor i get the frames back but once im in game its just a constant loss of FPS. No idea why this small doll map would kill my frame rate O_o