MMO Starter Kit

Congrats with free UE4 guys! :slight_smile:

Great job on finding a free PHP 5.5 hosting, I didn’t know it existed! I’ll add this info to the documentation, so let me know please if there will be any issues with x10. I’m using PHP 5.5 because it has some very easy to use and efficient password encryption that can even change the encryption method over time as new and stronger algorithms are added to PHP without having to modify the original script.

I have to agree with soctty here, most MMOs set spawn coordinates by hand, furthermore, in WoW they set the roam waypoints manually as well :smiley: (players could check the fixed roam coordinates on sites like wowhead). However, you could implement spawning NPCs in a volume - I would start by making a clean TPP project and getting this functionality to work before porting it to the mmo project. You could try using ProjectPointToNavigation or raytracing for the ground so they don’t appear below or above the terrain.

Those are not difficult to add yourself if you watch the official tutorials on replication. It’s possible they will be added to the demo in the future.

This is more of a general UE4 blueprints question, it can be done rather easily with some line tracing.

Already implemented for the NPCs - same principle as in WoW, the character continues auto-attacking while you can rotate the camera.

Hi, contact me on Skype please () so we can fix this faster.