MMO Persistent World ClientTravel to other Maps

I think I’ve bit off more than i can chew, I’m attempting to create a Persistent world MMO, how do is change maps for individual client as they pass from map to map or into areas that are not multiplayer like their home without changing the map for everyone. I understand that ServerTravel will get everyone connected to move map, and there is option for ClientTravel which the description sounds like what I need, I haven’t come up with a way to implement it.

My structure includes:

Multiple Maps to travel to and from.
Areas that only the player can access like solo dungeons or their home

on attempting to do this I’m unable to find the information to get the correct workflow to accomplish my intention. has anyone attempted to do before and can you help me in the right direction?

Thank you in advance for your help.