I learned that I cannot spawn a blueprint otherwise any change made to a individual player unique character in a massive multiplayer online roleplay game would have to also overwrite the file.
And here is what i want to ask. Does it means that if i have a server similar to world of warcraft, I have to have a huge amount of starting characters blueprints and when player decide to start new character he possesses a blueprint for this. Does this means that if my server have 100 000 players registered and each have average of 3 gaming characters and at a given moment only 5000 players are online I will still have to keep 295 000 blueprints in the world for all other offline characters. Would this have ti be inside the server game and I can send copies of the active character blueprints to the people’s games at home only if they are close to each other? And as a home user when someone goes offline to delete thise blueprints as files from their PC as they just wont need so much information during their “run” times. Is this how i have to do massive online game chacaters treat(organize)?