RT…之前做好的VMD转FBX后导入UE4貌似不能用,打算重做。但是MMD得骨骼和UE4的骨骼结构差异很大(我不打算删掉重绑,因为还有面部动作之类的)请问有什么办法在不改变蒙皮的状态下替换重绑呢(不想再反maya再处理了)
http://hirospot.web.fc2.com/UE4_FBXPipeline/index.htm
需要谷歌
https://translate.google.com/translate?hl=en&sl=auto&tl=en&u=http%3A%2F%2Funrealengine.hatenablog.com%2Fentry%2F2016%2F01%2F11%2F224331
https://translate.google.com/translate?hl=en&sl=auto&tl=en&u=http%3A%2F%2Fpafuhana1213.hatenablog.com%2Fentry%2F2014%2F10%2F18%2F214013&sandbox=1
http://www.deviantart.com/morelikethis/446860099
https://translate.google.com/translate?hl=en&sl=ja&tl=en&u=https%3A%2F%2Ftech.sge.cyberagent.co.jp%2Fue4-mmd-improve%2F