What is better than one knife? Obviously two!
Expand on your knife combat with another 26 hand crafted first person animations. Please note these animations are specifically animated to work for first person ONLY, they will not look correct if used in third person.
Designed to pair perfectly with our other knife animation pack: https://fab.com/s/f287b356426e
Product videos:
Combined animations: https://www.youtube.com/watch?v=45Ok6SBmj6Q
Individual assets: https://www.youtube.com/watch?v=Xf4I9qG9gwI
Includes: Animation asset
Equip
Unequip
Idle
Idle Break 01
Walk
Run
Sprint
Single Slash 01
Single Slash 02
Single Stab 01
Single Stab 02
Double Slash 01
Double Slash 02
Double Stab 01
Double Stab 02
Single Stab 01 Impact
Double Slash 01 Impact
Double Slash 02 Impact
Double Stab 01 Impact
Double Stab 02 Impact
Hit React 01
Hit React 02
Blocking start
Blocking loop
Blocking hit
Blocking end
Includes: Animation sequences
All animations were created direct in engine using Control rig and all animation sequences are included in the project so you can modify, adjust and re-use animations easily. A modular control rig is used to account for the additional weapon bones.
Technical info:
The head is animated to have custom camera shake on a per animation basis, if you wish to utilise this camera shake attach your camera directly to the head bone OR a socket attached to the head. You can also remove the head animation in the sequences if you wish to use a custom solution.
Additional weapon bones are added to attach your knives to, this is a modified UE5 mannequin skeleton.
For the best results your knife meshes, be that custom or pack bought should have the pivot point be located in the centre of the handle. A socket can be used on the weapon bones for minor adjustments but a pivot point elsewhere will have the attachment be misaligned.
A modular control rig is included
Please ensure Control rig, Sequencer animation tools, Control Rig modules, Control rig Spline are enabled in your plugins
Additional notes:
A Knife mesh is NOT included, the knife in the videos was used as reference to animate with found here: https://skfb.ly/6VTtF
This pack does NOT contain the retargetter set up, if you utilise the UE4 mannequin skeleton or another skeleton you will have to add the additional weapon bones and retarget the animations. With the correct setup though they should retarget nicely.
MLC Studio Links