I am coming from Unity and have been learning UE for the past few weeks.
I’m currently building a game that uses the Rolling Ball C++ template that uses a rolling ball as the character pawn, which is what I want.
I started having issues with my code and controlling the camera panning, so I clicked my default pawn and created a blueprint class from it.
I then used that BP for some camera control and stuffs, and set it to my Default Pawn with an overridden Game Mode BP.
My question is this… I want to add some code to the class to change functionality, and also add stuff to that Default pawn BP and change behavior.
How do I have both ‘classes’ and work in both as I learn the engine. In the future I want to spawn multiple of these balls for players to consume.
I did some testing and when I changed values in the Code class, it wasn’t reflected during runtime.
Some assistance in understanding would be awesome!
I hope this community is even better than the Unity one! I love UE so far!
Thanks