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Mixing Behaviour Trees with State Machine, is it possible?

I was watching this talk in GDC youtube channel about Behaviours Tree best practices and Bobby Anguelov gives this awesome idea of using behaviour trees inside a state machine, the problem is that I have no ideia how to achieve that in Unreal Engine, Anyone got any clues or tips on how or if that would possible?

Here is the link for the video and one screenshot of how would that work, the part im talking about starts at 33 minutes.

AI Arborist: Proper Cultivation and Care for Your Behavior Trees](AI Arborist: Proper Cultivation and Care for Your Behavior Trees - YouTube)