Mixamo to Ue5, root bone drag and drop parenting issue in the engine.

Hey guys, I’ve got a question regarding drag and drop method for reassigning the root bone. I have dragged and dropped my hips bone into the root bone to assign it as a parent, but it instead is forcing it to become a child. The root is the child of the hips. Is this a bug? Is this a issue on my end? And is there a way to go around the drag and drop method that so many YouTube tutorials are using? Any help is appreciated.

Hello there @Swordofpower1!

That’s quite a strange interaction you are getting. In the video example below, the user creates a root bone for the Mixamo character, then drags the hips on top of the root, and said hips become the child of the root:

If the engine insists on this result, which is not the intended behaviour, I would suggest going to your Epic Launcher, check the drop-down menu of your UE install, and click on Verify, to ensure all features are in order.

Alternatively, you can add the root bone in Blender, ensure the parent/child structure with the hips is correct, then import the whole thing to UE.