Mixamo to UE4 mannequin retarget



Hey guys, I’ve been following a tutorial to try and retarget mixamo onto the ue4 skeleton, I’m using UE4 because I have an asset pack that works with it. I followed this tutorial and he is using the newer mannequin versions but his seem to match up fine. As you can probably see from the photo it looks like it almost worked perfectly but there is something wrong with the elbows, is it obvious to anyone what I can adjust to fix this?

I’m not familiar with ue4.
but if you follow tutorial,there should be a step that have you to adjust the poses,adjusting the bones to match each other,like make both mesh to stand as T pose or A pose.

Thanks for the response! In the video around the time he seems to wrap up the rig retarget portion, he does indeed make some edits to the pose of the ue4 mannequin to make it adjust. Here is what I have


Although it seems to me that it doesn’t really make an impact on the result of the animation previews, as I have spent some time even just destroying this pose in order to test out if that was the case. Perhaps I’m missing something still though, since the changes I’ve made do not seem to have any impact.

Scratch that, I made some more extreme tweaks to really confirm it wasn’t having an impact and I was able to break it a lot more. I will keep tweaking that pose around, thank you.

Yeah,adjusting poses is real important,you have to adjust from forward,left ,right and up,vary time consuming.
But from your pictures it doesn’t look like the pose issue.
More like the chain didn’t match.
Probably should check on that.
since the kind of tutorial is around 10 min.
It’s better to look twice. I often do that.

Found it, you are correct. I made a mistake in the retargeting and somehow my spine had a starting bone set to “hip”. Clearing that seems to have resolved the issue succesffully. Thanks for the assistance!

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