I am having some trouble when I follow this tutorial
in order to import a mixamo character as a substitute for the default character in the 3rd person example map.
Although I can replace the skeletal mesh and the animation blueprint generated class with the mixamo character’s mesh and class, the playable character moves without animations when I play. I mean that the character remains in the default T-like posture while he moves but he can rotate and also jump but without animations.
Also I noticed that when I create a new animation blueprint, the animgraph tab doesn’t appear. This happens also when I make a copy of the existing animation blueprint of the third person template character. The new animation blueprint doesn’t have an animation graph tab.
Any ideas? What am I doing wrong?
Thanks in advance.