Mixamo to MH animation strangeness

Retarget the mixamo animation to Manny and MH, then in sequencer start all to walk at 0000, set transform location keys to move to say 100 , then turn and walk back using transform rotation, I have a test project with the original mixamo figure, Manny and the MH. The mixamo figure and Manny both turn and walk back to their original 0000 position. As soon as I apply the turn to MH, at 0100, the rotation transform is applied all the way to 0000 and the figure is locked in place walking/running in place, but faced the wrong direction
I’ve tried ignoring the MH rig, muting and deleting it nothing makes a difference.