Mixamo skeletal mesh imported flipped

Hi, is somebody using mixamo lately?
I am having problems that never before i had:

I dont know about the import message, but i think its not a big deal, and i can import it with “use t0 as a ref pose” without that error message.
But the skeletal mesh is imported always flipped. With and without the “use t0 as a ref pose” option when import

Is anyone having this problem?


I have not seen a problem. When you download the fbx from their site, what export type are you choosing? I have always used the straight “fbx” option and have not tried the “fbx for ue4”. Make sure you are not using any other formats such as Unity.

Thanks for your answer, i am having the same issue with the fbx option, but I solved the problem changing the rotation when i import. So far i have all working just fine with this import option.


you need mixamo script in order to import
successfully in ue4 :
VIDEO TUTORIAL : https://www.youtube.com/watch?v=SzlP8vYTIO8
SCRIPT DOWNLOAD PAGE: https://community.mixamo.com/hc/en-us/articles/204096606-Tutorial-The-Maya-Auto-Control-Rig-Script?redir=https%3A%2F%2Fwww.mixamo.com%2Fdownload%2Fmaya_control_rig%3Fplatform%3Ddefault&modal=S
HAVE A NICE DAY! :smiley: