My character in UE5.7 is playing a montage made from a Mixamo Animation. I have used a processor for retargeting te Mixamo anim. to an UE compatible one.
I use Warping on the Montage and before the “Add or update Warp Target“ I “Set Movement Mode“ to “None“.
The issue comes here: my char is playing the animation but the Capsule is not moving along, it remains fixed.
I have enabled Root Motion on my animation sequence.
If i were to not “Set Movement Mode“ to None then the character and capsule move along but they jiggle around weirdly.
I am new to Blueprints, so does anyone know how to tackle this?
Thank you!