Mixamo-MH droopinjg shoulders

Would love feedback for any experts on Mixamo to MH workflows.
Following Jobutsu’s walkthru exactly. Everything works but getting noticeably drooping shoulders on my MH when viewed in Sequencer.
Is this a IKRig issue, a retargeting issue, or?

Hi!

Did you figure this out? I’m manually setting back my shoulder bones, but it gets messy real quick, must be another solution out there!

Yeah that was the solution for me as well. Manually rotating left and right clavicle and re-exporting animations.

Mate! This video shows another way of importing the animation. This actually solved the shoulder problem for me :slight_smile:

(I think the body type used for your MetaHuman affects the result of this method though. I’m using a m_tal_ nrw_body, and it looks slightly off, but not much.)