Mixamo IK Retarget Animation for a Daz Genesis 8 Character looks deformed and glitched

I am using the latest version (Sept. 9) of DazToUnreal to bring my Genesis 8 character to Unreal Engine 5. I have also downloaded a Mixamo animation from MIxamo and brought it over to UE5. Then I downloaded a custom Mixamo IK Retargetter to retarget for my G8 character because I want that character to do the same animation. After I duplicate and retarget the animation asset, My G8 Character’s animation looked very glitched and deform, more like its hip is on a 90 degree angle. What’s the solution for this? If it’s because of the update, which version of DazToUnreal should I be using?

Nevermind, I was able to solve the problem.

How were you able to solve it? I’m having the same issue! :frowning:

I have the same issue even now, how to fix?