I’m currently trying to use mixamo fuse as the basis of my own character creation screen within ue4. I want to have a modular character made up of head, torso, arms and legs. However, rigging these separately through fuse and mixamos website results in out of place bones and the body parts not fully aligning correctly when added to the t-pose skeleton.
Also i’m struggling to get the hairstyles out of fuse to be used within ue4 (without having a full body character).
Is there anyone out there with extensive fuse and ue4 experience that can help out and offer me some pointers?