What is the correct way to export fbx animations-skeletal meshes from blender to unreal? If I use a fuse-mixamo character with animations it works fine inside unreal, however so far any alterations made from blender causes my animations legs and arms to become twisted.
I have followed so many various tutorials on everything from Mixamo Rootbaker to mirroring the Unreal Mannequin and in the end I get the same result. I have tried other means as well as different plugins such as chiro’s mixamo reskin plugin, and still has the same effect.
I have tried with different mixamo characters as well and they again work fine so long as they don’t touch blender.
Fuse -> Mixamo -> Unreal = works great
Fuse -> Mixamo -> Blender -> Unreal = spaghetti
I imagine there is a check box or something I’m missing. I’ve paid close attention to all these video import and export settings, but I can’t seem to figure out what or why this is happening.