Mixamo Character Texture/Material Problem?

I finally figured this out after weeks and weeks of being completely stumped. The issue is that on the main body texture there are RBG and a sneaky Alpha! His face needs to be applied as a separate material that essentially crosses out the weird face you are seeing.

  • Create a new material or duplicate your existing body and give it a new name like… Aj_Face
  • Click on the long attributes node (base color, specular, opacity etc…etc…) and under the details set this material to TRANSPARENT
  • Under your BASE COLOR drag the top pin to the Base Color as you normally would
  • Still under BASE COLOR drag the Alpha pin to the EMISSIVE pin
  • Assign your normal as usual, Your Specular and Roughness map should be the same texture just plugged into different pins.

I am doing this all from memory, and I may be forgetting a step but let me know if this worked as I scoured the internet for almost 3 weeks trying to find a solution.

1 Like