Hello,
First I am sorry for my mistakes but I am french so I don’t speak english very well.
I am trying to make a game with Mixamo character and I have a problem (again…).
Now my character is walking/running correctly thanks to Flash7 help.
But when it runs, when I stop running it directly become idle without any transition so it is really strange.
What I try :
First I try to look what is in the thirdpersoncharacter_AnimBP to see what I don’t do correctly. I change all as in it but I doesn’t work better. So I canceled all changes and I try to see if I create a new state (idle state and walk/run state) it can be better. But it was not. I create a double transition between it but nothing help me.
Have you an idea of what I can do ?
I am totally a beginner in ue, so sorry if what i say seems to be simple…
I strongly believe that you can solve your problem following this video. Despite this is for crouching, the logic still remains the same for you. He uss Mixamo character and animations with State machine and Blendspace. Try to follow the same reasoning, I’m sure it’s a good solution.
I have watched it. I learned many things but nothing that can help me in this case.
I have done all like him in fact (my blendspace is almost the same, I juste have direction), he has the same state Idle/run has I. But he has not the same problem as me. When his character is running then stopping, the caracter stop naturally with a transition. He is not stopping juste by being idle immediately like me.
Now it’s pretty clear.
Seems all fine, but if you retarget the UE4 Mannequin you can get rid off the “direction” parameter since you do not need it. Maybe the problem is there.
Okay, sorry but I don’t understand all that you say.
How can I retarged the UE 4 mannequin ? I searched and I saw that if I open the mannequin skeleton, then I can open the retarget manager. Is it here ?
Just follow a tutorial like this.
Do a correct retargeting, use a 1D blendspace like the first tutorial using the same eventGraph and it will be (probably) ok.