Mixamo Blender Apex Cloth

Hello,

I am trying to get Apex Cloth to work on a character of mine. My workflow is: I let create the rig wit Mixamo, import it to Blender, make my Animation there, export to UE4 and open it in the Nvidea Clothing tool then i export from there. In UE4 i got this error Message when triying to import : “This File references bones which do not exist in the Skelethal Mesh: mixamorig:Hips etc. all other bones of the rigg”.
Does anyone know the answer why this happen?

Greetings