So I’m trying to use the Mixamo animations. I downloaded some basic animations (running, walking, jumping), but it doesn’t work. So basically, here is what I did. I followed the tutorial and set up some basic moves, since I had already done it with the mannequin, I only put jumping and sprinting this time (and moving ofc). I created my animation blueprint, and my blendspace (for which I also have a question, see here). Now everything should work, but somewhat when I move, the character is not animated (or kind of, it looks glitchy). It jumps as it should (there is some kind of delay but it’s the animation’s fault, not mine neither UE4’s). The sprinting and the walking speeds are also working (the character moves at different speeds) but like I said it doesn’t animate. Is it linked to the blendspace, or am I missing something ? I also noticed that, unlike the animations for the mannequin in the example pack on the marketplace, the animations from Mixamo represent a character which is moving at the same time it’s “walking”, while the mannequin walks but doesn’t go forward.
Here are my blueprints (imgur for captions) : Screenshots from Blueprints - Album on Imgur
What can I do ?
Thanks
make sure the mesh in the character blueprint has the correct animation blueprint in it. if that doesnt work make sure the animation blueprint is correctly hooked up
What do you mean by “make sure the animation blueprint is correctly hooked up”? I tested it with the preview and it worked.
Actually I’m pretty sure the problem comes from the fact that the animation actually makes the character move.
ok i read your blueprint for the idal to walking you have it set up so when the character goes over 140 and if the character is under 300 he will start the animation…now theres your issue with the glitching the standard character move speed is 600 so the character will go over 300 so the animation will stop plus the start speed 140 should not be there that should be 0 because the character will be idal for something like 0.3 seconds before activating the animation also your walk to idal condition is off you have it set up so when the character speed is under 150 he will go idal now you have the walk animation set to 140 so that 10 speed between the 2 will have a short glitching effect
I fixed it the way you said, but it doesn’t change anything. Going forward doesn’t play any animation, going backwards plays the animation… glitchily.