I am newbie and I am trying to use mixamo animation that represents rotation of character.
I am using Version: 5.0.0-16682836+++UE5+Release-5.0-EarlyAccess
What I did:
- Created blank project with 3d shooter game starter;
- Export default SK_Mannequin as FBX
- Uploaded it to mixamo
- Chose needed animation with rotation and downloaded it
- Imported it without mesh and default settings.
Animation is not rotating. Then I
- Switched on root motion in animation
- Set “RootMotionFromEverything” in anim blueprint.
No results. root bone is not rotating.
Here is the video with steps I did Mixamo Animation rotation UE5 bug - YouTube
Please explain me how to fix it ?