For the past few days, I have been learning how to retarget IK rig in unreal 5. I got the animation from Mixamo and retargeted that animation to my custom-created Metahuman. It was amusing till I hit a few problems.
I can’t seem to edit the fingers in IK retargeting without crashing while exporting. And I’m getting below errors every time I try to work on animation in the sequence. I tried it on a fresh new project and have the same crashing issue. I’m using Unreal 5.0.1.
Same. I have encountered a few discussions, but no fixes. I’ve updated my graphics drivers, and UE5 to the latest release, and I get the same error (or almost identical). Alsways crashes on export from the IK rig retargeter.
Definitely looking for some solutions, or a fix from Epic.
Hey, I’m also experiencing this specific error. It seems to be inconsistent on when it happens, but duplicating Metahumans within sequencer causes it most often. Just dragging the transform of the Metahumans around has also caused it.
I think I found a fix but it may not work with metahuman:
Create blend space for your skele, create anim BP
Then in the animation tab (in details) of your skele, change the Animation mode to Use Animation Blueprint and then change the Anim Class to AnimSequenceInstance.
Idk so far it’s working for me, but don’t count on it!